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It Girl and the Atomics #5 Review — December 22, 2012

It Girl and the Atomics #5 Review

I really enjoy this story that James S. Rich has created here. It’s lighthearted, but still has the standard superhero storyline running through it. Luna is such a good character, both as herself and her alter ego, It Girl, a typical teenage girl in both guises. Mike Norton’s artwork really deserves a mention too, as it also keeps up the overall fun of the story, with bright psychedelic colors and cleverly drawn characters. Luna’s thought-to-be dead sister has been revealed as her enemy, Lala Wah-Wah, her nemesis in the video game Luna played. She can also jump dimensions as the clone on Nana and has transported It Girl inside the video game and into her own domain. The video game is being played again, but this time it’s for real.

At Dr. Flem’s lab, the rest of the Atomics are wondering where everybody went. They soon find out, as they discover them inside the game. In a great twist, just as Lala Wah-Wah is getting the upper hand over It Girl in the game, another It Girl appears, controlled by Josephine Lombard. Because it’s an open game, anyone can join at any time. The Slug and Black Crystal join the game to even up the sides… and the battle begins! In a distinctive Tron-like world, they all trade blows, chasing each other around. It’s all beautifully drawn by Norton, drawing the reader into the game along with It Girl and her team. Skunk joins the game, much to the annoyance of Nana, as it was him who all accidentally killed her with his Skunk gas. He just wants closure, as he never had a chance to apologize to Nana for killing her and has carried the guilt around with him for years. His sympathy falls on deaf ears, as Nana takes him out the game with a burst of energy. The way that Mike Norton highlights different versions of video games during the fight scenes is a breath of fresh air, very cleverly done. It’s at its best when in a very street fighter type of screenshot. The final fight is about to commence! With one powerful uppercut, performed by Dr. Flem on his joypad, Lana knocks Nana out and is then transported out of the game and back to reality in Dr. Flem’s lab. The rest of the Atomics await her and Dr. Flem tells them that she won’t be back, as Luna had knocked her a few dimensions from them. So it will take a long while for her to find her way back. This story arc comes to an end, with the team either sleeping or reading, except for Luna, who is talking to her real sister, Nana. She realizes that, although she misses her sister, she knows that she has made the right decision in joining up with the Atomics again.

A fitting conclusion to the story. Maybe a little rushed, but it was a satisfying end for all concerned. A nice story full of cool references, which all looked so colorful and friendly, but not to take away from a strong story running right through it. A new arc starts next year. One I will definitely be following. An extra mark this issue for a good ending! 9/10

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Guarding the Globe #4 Review — December 18, 2012

Guarding the Globe #4 Review

This is a really clever group of superheroes. Well-balanced and truly unique, at times. The story has jumped about a little, but I think that is an indication of the way the team’s resources are being spread thinly around the globe. At the end of issue #3, we saw Japandroid being possessed and standing up against her old friends, as she is half human and half machine The Guardians are really up against it. This is all new to the Guardians. Will they cope with fighting one of their own? Read on.

Japandroid transforms to an eight-legged killing machine and Chupacabra stands up to her chopping off one of her legs with his razor sharp claws. The rest of the team notice that the soul of Japandroid is still inside her body, trying desperately to get out. This has deadly consequences, as she enters her nuclear core to destroy the creature within, not knowing that her body contains millions of eggs. They try to escape her body as she goes into meltdown, but Japandroid holds her own. As her core explodes, it takes the creatures with it. Another job well done by The Guardians, but at the ultimate price, it seems. In Virginia Donald, another Guardian is watching his boy Donny struggle at the school track meet. His wife reminds him how fortunate they are that he is healthy. She refers to Brit’s son Brit Jr., who has Autism, but that doesn’t matter, as Donald is a perfectionist and hates losing at anything. His abruptness doesn’t go down well with his wife, which is another indication that not all the team members are level-headed.

Back down at Guardian HQ, Robot stands over the dead body of Japandroid. Scanning it, he sees that none of the Alien Entity is present. As her body is highly radioactive, no one else can enter the room, apart from Robot. The rest of the team look on, obviously distressed. Her body is contained for safety reasons, but this may not be the last time we see her, as the team couldn’t understand her workings from the day they met. So you never know. Outrun strangely seems the most upset at what had happened, but Best Tiger has worked out why. She has been possessed by something or someone. He had worked it out by the way the wind whistled under her armpit when she ran. Strange, but clever. The entity leaves her body and escapes, leaving Outrun wondering what had happened.

The entity looks for ‘Set’, her accomplice, but is horrified when he is thrown through a train and, indeed, through her body. What could have done this? Whatever it was now has the entity under his power. I think the people she was possessing are going to be the people she will ultimately need to help her.

This issue is a marked improvement, with the introduction of possibly another two characters. A tight story is kept ticking along. The artwork is brilliant on the other hand, expertly drawn panels and frames bring the story and The Guardians to life. An extra point, taking it to 8/10.

Saga #7-8 Review — December 13, 2012

Saga #7-8 Review

If you are reading this, then you already know that this review is a two issue review! I had to do this because I have been super busy with secret projects that will be announced soon quite possibly on our Facebook page and on our site soon! So as dedicated fan to the series, here is a review on issue number seven and eight. First, let me bring you up to speed. Marko, Izabel, Alana, and Hazel find a ship and to escape capture but the sanctuary is short lived after Marko’s parents commandeer the ship and blast Izabel to God knows where. Robot Prince kills the stalker and the Will vows vengeance. Which leads us to our beloved runaways in the middle of space.

I will start with issue seven, which starts with a little history lesson on how Markos was brought up to hate the inhabitants of Landfall. This followed by disapproving looks from Markos mother and overprotective, motherly hostility aimed towards Marko’s parents courtesy of Alana. Marko quickly teleports with his mother to try and find Izabel after he learns that she has been transported and Barr, Marko’s Dad, awkwardly gets stuck with Alana. Alana does not trust Barr and ties him up after he tries to reason with her. Marko and Mom find themselves in a bit of a situation when they encounter a giant, nude, troll with three eyes and genitalia the size of a two story house. The issue ends with sadness as Barr escapes his trap by reveling a truth to break the enchantment. Turns out that Barr is going to die in one month.

Issue eight starts with a bit romantic look on how Alana met Marko. Which was at a Landfall prison, where Alana was the guard and Marko was the prisoner. The irony was that before she met Marko, Alana was reading a book about two unlikely people that fall in love. Anyway, Alan wakes up after Barr puts her to sleep with a spell and she is awoken two some brand new clothes. Alana has a talk with Barr and urges him to tell the rest of his family. Barr of course says no and tells Alana that he does not want “Pity”. Meanwhile, on a distant planet somewhere in space, Marko and his mom are trying to fight Fard, the three eyed giant with no clothes on. Marko binds him to the ground after almost striking his mom down after she continued to put down Alana and mentioning Gwendolyn. Fard tells them the truth about this planet and the possible location of Izabel. Truth is, they have been standing on a egg the size of a planet and according to Farn, it is ready to hatch! This issue ends with the revealing of the master mind behind the mercenaries put in charge to find Hazel and Company… Gwendolyn!

I’m going to try and keep these final thoughts on the last two issues of Saga short since I usually have the same thing to say about this series. I absolutely love the fact that this series can show how capable the writers are of integrating different genres to this story. I always looked at this series as a dark and serious drama with some comedy, but the fact that they added a giant, three eyed troll with the giant genitals that took up most of the page was just very edgy. These last issues weren’t cliff hangers which is good because it got a little old having to wait. Instead we had a lot of secrets revealed and questions answered. The origins of the characters had to have come out sometime and they integrated it perfectly in my opinion. Tons to say about the direction of the series’s story line but my reviews are complete with out admiring some of the awesomeness that is the artwork. I am very fascinated by the environment work that they did for these two issues. The egg planet is amazing and Farn was crudely and effectively designed to sort of ease the tension on how serious the situation was. Vaughn and Staples are absolutely amazing and this is probably the last Saga review for the year so I will say that this series definitely deserves a lot praise for its unique qualities. I give both issues a 10 out of 10. Thank you all for reading and enjoy!

Nowhere Men #1 Review — December 10, 2012

Nowhere Men #1 Review

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On first glance, the art is simply fun. It’s bright with a vintage feel and a strong likeness to the Beatles. The four characters we are instantly introduced to are simply known as World Corp. Consisting of Dade Ellis, Simon Grimshaw, Emerson Strange and Thomas Walker, these four men are among the greatest thinkers in the world. Scientists have become the new rock stars and currently, these men are on top of the world.

Our story begins years later with some sort of radioactive monster murdering its two handlers. Turns out this is a video of an experiment gone wrong. Simon, Dade and Emerson, now older men, are discussing this experiment, with Simon fully in support of it and Dade and Emerson claiming it is an abomination. Simon storms off while Dade and Emerson contemplate what just happened. It seems money has changed Simon over time in addition to Dade doubting their worth in the world.

The story quickly shifts to a crew under quarantine on a space station. Clearly they are infected with a virus, shown physically with a new mutation on each member. They are on their own as their location is a secret from the world since they have joined World Corp. It seems the intentions of World Corp may be deeper and darker than what first appeared beginning.

I was excited to read this concept of a world where scientists have become world famous. It’s a fun twist on the concept of a celebrity and I was excited to explore this new world, especially with respect to the art work. I think writer Eric Stephenson and artists Nate Bellegarde and Jordie Bellaire really have a great concept and hopefully it will build into something amazing.

I’ve always been a fan of stories featuring a gang full of colourful and unique personalities. Just like “The Boys” from Dynamite, the movie “The Warriors”, The Breakfast Club or even the Spice Girls, I’ve always enjoyed a gang where you loved and identified with at least one persona. I’m excited to see how Stephenson will build each character into a strong, fleshed out individual. He’s already made it clear that Simon is the outspoken leader type. Thomas, who was missing in the future parts of the issue, is mysterious and unpredictable. Dade and Emerson are the more conscientious and self righteous of the group, and also seem to be closest

In terms art, I really like how Bellegarde and Bellaire were able to distinguish different settings from one another. From the fashion and style to the layout of the buildings as well as the colour palettes used, the art was a fascinating treat to behold.

All in all, I liked this issue as a start to a series. Characters were introduced well and each storyline held up on its own rather than being overshadowed by another. I’m intrigued but not quite in love. I give this issue a 7/10.

Chew #30 Review — December 1, 2012

Chew #30 Review

Chew #30
Chew #30

Month after month, Writer John Layman and Artist Rob Guillory produce incredible work on Chew. The art is flawless and the writing is constantly clever and witty. I always finish every issue with a feeling of satisfaction. But this month’s issue really amped up the standard for this series.

To begin, Layman depicts Toni’s marriage as a chaotic mess. There are arguments escalating into fist fights between several of the guests as well as dazed and confused guests as a result of the DJ manipulating the food. Despite the madness, Toni appears to keep a cool head, insisting everything is perfect.

Meanwhile, we discover it is not the real Toni at the wedding and in fact an imposter. The real Toni is being held captive, with her blood and limbs slowly being devoured by the vampire in order to obtain her special skill. However, for a reasons unexplained, he is unable to acquire her power, further frustrating him. Toni knows she will not get out of the situation alive and threatens the vampire, insisting her brother Tony will hunt him down and kill him. As she makes this final claim, the vampire has had enough and snaps her neck, instantly killing Toni.

As the rest of the cast mourns her death, a quick silly flashback finally reminds Caesar of his distinct memory meeting Toni in the past. As kids, they met at the park and Toni had bit into Caesar. She predicted his career to be a secret agent who will save the world, thus ending this month’s issue.

I’m still in shock. Chew always was a fun read, and now with the sudden twist of losing a favourite character, it’s really adding depth into the series. Taking a note from Kirkman and The Walking Dead, losing Toni now makes me feel like characters are not untouchable and that anyone could be next. It’s a great start into a new, more shocking element to the series. Even the bright, dynamic, beautiful art by Guillory could not hide the dark, shocking twist.

I simply cannot wait for the next issue in the series. True to Layman’s style, it will be inventive, quirky and truly incredible. I give this issue a 9.5/10.

It Girl & The Atomics #4 Review — November 24, 2012

It Girl & The Atomics #4 Review


At the end of issue #3, Luna was dealt a severe body blow when she discovered that her arch enemy, Lala Wah-Wah, is actually her sister, Nana. Luna loved her sister, but was jealous of her beauty. That was all leveled out when the virus from outer space struck them and their friends. They were now all the same, with faces full of blisters and sores and various mutating powers. This was the time they formed The Atomics. Fighting crime in Snap City, Luna became It Girl, while Nana became Lava Lass. All was good, until Nana was killed accidentally during a robbery by The Skunk. We found out last issue that Nana wasn’t dead. She was, in fact, buried, but barely alive. She had been moved through space and time to enable her to come back to life. A nice tie-in to the story is the fact that she has been fighting her sister all through the story in her computer game, but Luna hadn’t realized it. James S. Rich has created a colorful and entertaining storyline, which has taken a slightly dark twist with the revelations of issue #3. Mike Norton has brought our gang of superheroes and villains to life with simple, but very colorful, frames throughout, which suits the story perfectly.

Nana was jealous of Luna, too, as she says she tried everything to keep her from coming out of her mother’s tummy. I think Nana has an axe to grind with her sister for taking the limelight away from her and The Skunk for supposedly killing her. As the sisters fight, Luna relays sound and vision back to the rest of the Atomics. Dr. Flem uses his transportation device and brings them both back to the lab. Doubts arise about Nana being Luna’s real sister and Dr. Flem needs DNA proof. After testing Nana, they decide she is a 100% match to Luna, but, again, that’s questioned, as a video of the real Nana and Sleek is beamed from outer space. It all becomes clear when Nana explains that there are many incarnations of her. One real and others that are fragments of reality, all with different personas. Tears in space and time had allowed Nana to appear in Luna’s video game. The version of Nana detained in the lab is the one that hates her sister and she is out to kill her.

Nana breaks free from her restraints, causing an electrical disturbance in the lab. As the charge builds, Luna grabs some copper cable and heads straight at her sister. As they clash, they are both transported across dimensions and into the video game. This is where Nana is at her strongest and she has her sister exactly where she wants her. A good addition to this issue is a side story that runs through, showing both sisters as kids and how they clashed constantly during their early lives. Nana was always a bully, but, in the odd occasion, Luna could hold her own. I hope she can this time, as she has her work cut out.

I loved this issue, as I could relate to it. As I live in a house with two sisters and can see the direction that James S. Rich was taking it, I can say that he got it spot on. This story arc ends with the next issue. It should be an explosive ending and one I’m looking forward to. 8/10, again.

Revival #5 Review —

Revival #5 Review


The whole concept of these “Revivers” is very cleverly thought up by Tim Seeley. Instead of them becoming the usual flesh eating monsters that we are used to, they are integrated back into society. This doesn’t sit too well with some people, but that’s the way it is. A police task force has been set up as a go-between to enable the “Revivers” to adapt to their second lives. The major twist running through the story is the fact that Dana’s Sister, Martha, is one of them. A good idea, as it changes Dana’s approach to them from business to personal. Their father is also the town sheriff, who has no idea about Martha’s secret. So that’s another story element ready to come into play at some point. The random appearance of the alien creature throughout the story will surely have a greater impact as it plays out, as it is turning up more frequently as we go. Seeley has done a great job with this story, as it’s still based on the horror genre, but it’s done with a subtle mind. It’s never in your face, as the horror side stays in the background most of the time. It’s more in the reader’s head, as you try to think through the intricacies of the story. Mike Norton’s artwork is as subtle as the story, at times. Well-drawn characters and backgrounds, but, when there is horror to get across, Norton handles it wonderfully, with gruesome panels that easily bring the story to life.

As Martha is on the way to rescue May, the alien enters her body. We are shown its thoughts as we see a young soldier going off to fight in the war. He proposes to his girlfriend before he leaves, but is heartbroken on his return, as his girlfriend had married someone else. The creature is after the ring that May has, as it’s the one that he had given his girlfriend. As it appears in front of her, demanding the ring, Martha comes in distracting its attention with the ring. She leads it outside like a dog following a bone. It’s at this point that we realize what the creature represents. The creature is the spirit of the soldier that was wronged by his then fiancée. The ring being the only reminder it has of its past life. As the creature jumps towards Martha, it ends up disappearing under the freezing waters of the river. Is this the last we will see of it?

Martha heads back to help May with Abel. On his way, a really cool snowmobile chase takes place as the girls try to escape. As they try to barge each other off their vehicles, Martha decides to leap from her snowmobile and onto their assailants. This has disastrous results, though, as, in the confusion, they cross the freeway. Bad decision, as they are wiped out by a truck. Martha is thrown into the air, landing in a heap of blood and broken bones. May reaches the body to find Martha laughing hysterically. She now knows her secret. May is shocked, to say the least, but it’s something she will have to get her head around really quick.

Dana realizes that her sister has been calling Professor Aaron Weimar, the teacher she had become involved with when she was younger. She thought this was all over, but obviously not, to her disgust. Towards the end, we see Martha outside Professor Weimar’s house. Is this affair still going on? We also see a couple of insights into the way the story will go, as we are shown Mrs. Hettinga alarmingly reading a note she was left and an old hermit making a rare trip into town, leaving a newborn creature at his house. Loads of twists still grace this story, especially with Martha still having a thing for Professor Weimar and the scenes of Mrs Hettinga and the old hermit. Another well-deserved 9/10.